Witch Brew · A presentation for IndieGo

Tales of Birdsong

A story-driven RPG with co-op for up to five players and a shared MMORPG world. A storybook hand-painted style, an authored story and developed lore. Ancient gods, great mysteries and dramatic events lie beneath its welcoming surface.

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World and narrative

Beneath a welcoming world lie ancient mysteries and a dramatic story.

Sunny landscapes, unusual inhabitants and a storybook hand-painted style invite you to stay. Beyond familiar shores lie ancient gods, dangerous discoveries and events that change the heroes’ lives.

The main storyline and detailed lore are already fully developed. Characters, factions, locations and events form one long, connected journey.

Each major expansion is the next chapter of the central story, with new lands, adventures and mysteries.

Ways to play

How social will your journey be?

Players choose their experience. Character progression and core global systems connect all formats in a single ecosystem.

01 / A personal story

Solo RPG

Follow the authored storyline, explore the world and develop a character with minimal interaction with other players.

02 / The road together

Co-op for up to 5

Join a small group of friends and share the discoveries, encounters and challenges of the journey.

03 / A wider world

MMORPG

Take part in a shared world with PvP and PvE, raids, dungeons, arenas and other multiplayer activities.

One character. Persistent progress.

The economy, auction house and professions are also available to solo players.

Explore the systems
Playable game · content production

Development stage

The technical foundation is in place.
Next comes content.

In 1 year and 7 months, we have built the technical foundation, implemented all gameplay systems and produced a substantial body of art, gameplay and narrative content. We have made significantly more than we have shown publicly. The next stage is expanding the first major chapter and completing the first commercial release.

15gameplay systems already work — see the tabs below
285automated tests cover the systems
63 + 32players and bots in our largest multiplayer test

RPG depth

Working systems. Room for adventure.

The technical foundation and all gameplay systems are implemented. Choose a topic to explore what players can do in Birdsong.

System implemented

Classes and progression

Your hero. Your role. Your choices.

9 classes across tank, damage and healer roles, and 5 races. Players buy new spells and spell ranks from their class trainer. Talent points start at level 5, tree rows unlock as you invest, and the deepest tier holds a talent ability. Talents can only be reset at a trainer, and each reset costs more than the last.

  • 9 class trainers: spells and ranks 1–3 for gold
  • 15-talent trees with a special ability at the deepest tier
  • Class resources: mana, rage, energy and combo points, Holy Power
All 9 classes

Classes

9 classes · 5 races · tank, healer and damage roles

Knight

tank / healer

mana + Holy Power

Shield and light: builds Holy Power with strikes and spends it on a blow, a heal or protection; saves an ally with invulnerability

Guardian

tank

rage

Tanks with a one-handed weapon and a shield: taunts, intercepting for an ally, a defensive stance

Priest

healer

mana

Heals, shields, heals over time and resurrection; a great group hymn for the dangerous phases of a fight

Mage

damage, ranged

mana

Fire and lightning: an instant crit unlocks an instant Pyroblast; meteor, wall of fire, turning an enemy into a critter

Necromancer

damage, ranged

mana

Curses, diseases and corpses: skeletons, corpse explosion, binding an ally’s soul for resurrection

Berserker

damage, melee

rage

Heavy blows, executing the wounded, a battle cry and a banner

Shadowblade

damage, melee

energy and combo points

Stealth, backstabs, garrotes, stuns and vanishing

Corsair

damage, mid-range

energy and combo points

Pistols, bombs, a broadside, a grappling hook and a shoulder cannon

Hunter

damage, melee and ranged

energy and combo points

Marking prey, bleeds, paralysis, leaping to a target and a second wind

RacesBatBeaverCapybaraMoleStormcaller

We have the team, creative vision, production plan and detailed documentation maintained since the project began. We are ready to continue production on the foundation already in place.

3D model preview

Meet our heroes, right here in 3D

A few textured, animated models from the project. Choose a character, switch animations and explore every detail.

Loading the 3D viewer…

Left drag — orbit · right / Shift+left drag — pan · scroll — zoom
Character
Zoom

Original animation timing · 1×

On touchscreens: one finger to orbit, two to pan and zoom.

A proposal for IndieGo

Let’s bring this journey to players together.

Funding the first commercial release of Tales of Birdsong.

Concept art: a hooded creature with tentacles
Concept art

Our next task

The foundation is laid. Now we awaken the world.

All gameplay systems are working. We are now expanding the world with locations, main, side and profession quests, characters, creatures and bosses, giving the first commercial release a rich and lasting journey.

Funding target

$250,000

A preliminary funding target for the first commercial release of Tales of Birdsong. We will discuss the detailed financial model and partnership terms together.

See the working build

What funding will support

New lands

Several new large locations for the first chapter.

Story and quests

Main, side and profession quests; story and supporting characters.

Creatures and challenges

Monsters, bosses, minibosses and additional gameplay content.

Team and production

Growing the team and completing content for the first commercial release.

Infrastructure

Server capacity and further load testing.

Release and audience

Release preparation, marketing and bringing the game to players.

Now

Content development

Expanding the first chapter on the basis of working gameplay systems. The production plan and remaining milestones are prepared.

Next stage

Commercial release

With timely funding, we are targeting mid-2027. Depending on funding timing and the agreed scope, release could move to late 2027.

Continuing the journey

New story chapters

Major story expansions with territories, adventures, raids, battlegrounds and arenas. The same central journey continues.

Early interest

The first posts are already resonating.

We have not launched a full marketing campaign. Since late September and early October 2026, we have mainly shared visual material and character teasers. The first posts already attracted comments and shares, and people independently came to support the project on Patreon. Many working gameplay systems have not even been shown publicly yet.

Tens of thousandsof views on individual posts
Hundredsof likes and reactions to shared material
Comments and sharesDiscussions and reposts on LinkedIn and X are early signs of interest in the world and characters.
Choosing to support usPeople are independently coming to Patreon before a full marketing campaign.

A private look at the build

Let’s experience the game together.

We are ready to arrange a private build demonstration and a shared playtest for IndieGo, show working features that have not been revealed publicly and discuss the project’s next stage. We can agree on the format and timing together.

Discuss on Telegram

Project questions

What partners need to know.

Is this a concept or a working game?

The technical foundation and all gameplay systems are implemented. There is a working build and experience from multiplayer tests. The next focus is full-scale content production to complete the first commercial release.

How do solo RPG, co-op and MMORPG connect?

They form one ecosystem with persistent character progression and shared global systems. Players can follow the story and develop a character solo, use the economy and professions, play co-op in groups of up to five and interact with the shared MMORPG world.

What did the multiplayer testing show?

Around 63 real players and 32 bots took part in one of our largest tests, allowing us to test the current infrastructure. Further scaling includes additional load tests and more server capacity.

What is the funding for?

The preliminary target is $250,000. Funding covers new locations, quests, characters, creatures, monsters, bosses and minibosses, further first-chapter content, team growth, server capacity, release preparation and marketing. The detailed financial model and partnership terms will be discussed separately.

When is release planned?

With timely funding, we are targeting mid-2027. Depending on funding timing and the agreed scope, release could move to late 2027. We already have a production plan, milestones for the remaining development and detailed documentation maintained since the project began.

How will the game develop after the first release?

Major expansions will continue the same central journey with new story chapters, territories and adventures. Our aim is to let players move on as they finish the previous chapter, with minimal gaps between stages of the journey.

Is Kickstarter being considered?

Yes. We see Kickstarter as one possible way to grow the community, bring attention to the project and secure additional funding.